WORLD EATER is a 3D boss fighting action game where you take on the role of a fearless astronaut on a mission to defeat the colossal worm The World Eater. Set in the vast expanse of space, the game challenges you to battle across multiple planetary surfaces. Dodge multiple attacks by running around planets and seize every opportunity to strike back. Armed with a powerful hammer and a trusty jetpack, you are unstoppable in your quest to save the galaxy!
As the Cinematics Developer for WORLD EATER, I was responsible for both the technical implementation and creative execution of the game’s narrative and gameplay systems. My tasks included:
WORLD EATER was developed as part of a 6-month school project. Our goal was to create a fast-paced and cinematic boss fight experience inspired by epic sci-fi and action games.